Shadowstorm Ragnarok The final resting place of darkness and electricity. Seriously though, just a place to talk about game development, coding, and RPGs. |
| Subsystems | Topics | Posts | Last Posts |
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| Good, Evil, Law, Chaos, Factions... How should alignments be tracked, affected, and represented in games?
| 2 | 13 | Tue Sep 28, 2010 11:43 pm TouNekoRyuu | | Ranging from abstract hp and hit and damage rolls to skillful application of known variables. Talk about different combat systems, what works for what and how well it works
| 1 | 1 | Sun Oct 03, 2010 9:35 pm Ion Raven | | You gain experience, become tougher, learn new tricks. A place to discuss character development in a mechanical way. (Which usually involves leveling)
| 1 | 1 | Sun Oct 03, 2010 9:19 pm Ion Raven | | | Archetypes that provide a template for specific types of character development
| 1 | 1 | Sun Oct 03, 2010 9:19 pm Ion Raven | | Reproducing items that already exist in the game world or Developing new items in general
| 0 | 0 | | | Systems for tracking virtual perceptions of the players (I should probably merge alignment into this one)
| 0 | 0 | | | Fatigue, Stress, Poison, etc
| 0 | 0 | | | Environmental Systems that allow the players to affect the environment and allow the environment to affect the players
| 0 | 0 | | | How to solve conflict resolution in games. Conflicts can arise anywhere from intense battle to picking locks. In general, this forum is to discuss the resolution for the things that are supposed to be random.
| 1 | 5 | Tue Mar 15, 2011 12:51 pm Ion Raven |
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